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NETGAMES
2006
ACM
14 years 3 months ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
PETRA
2009
ACM
14 years 4 months ago
Towards a social fabric for pervasive assistive environments
The digital divide refers to a lack of technological access, part of which involves exclusion from a blooming arena of social interaction. People without mobile phones or PCs cann...
Clare Owens, David E. Millard, Andrew Stanford-Cla...
GI
2004
Springer
14 years 3 months ago
Herausforderungen bei der Gestaltung von Pervasive Games
: In dem vorliegenden Papier geben wir einen kurzen Überblick über den aktuellen Stand der Entwicklungen im Bereich Pervasive Gaming. Dabei gehen wir insbesondere auf zwei Bereic...
Irma Lindt, Leonie Schäfer, Dian Tan
CHI
2009
ACM
14 years 10 months ago
Sharing digital photographs in the home by tagging memorabilia
Abstract Within the home, digital photos lack the physical affordances that make collocated photo-sharing easy and opportunistic. Family members have difficulty accessing the perso...
Saul Greenberg, Michael Nunes
ICMCS
2010
IEEE
149views Multimedia» more  ICMCS 2010»
13 years 10 months ago
Single-view recaptured image detection based on physics-based features
In daily life, we can see images of real-life objects on posters, television, or virtually any type of smooth physical surfaces. We seldom confuse these images with the objects pe...
Xinting Gao, Tian-Tsong Ng, Bo Qiu, Shih-Fu Chang