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PUC
2002
98views more  PUC 2002»
13 years 8 months ago
A User-Centered Location Model
: This paper discusses the user-centered location model used in comMotion. In this context, the location model refers to a set of learned places (destinations), which coincide to a...
Natalia Marmasse, Chris Schmandt
CHI
2006
ACM
14 years 9 months ago
Sashay: designing for wonderment
No longer confined to our offices, schools, and homes, technology is expanding at an astonishing rate across our everyday public urban landscapes. From the visible (mobile phones,...
Eric Paulos, Chris Beckmann
LCTRTS
2007
Springer
14 years 3 months ago
SWL: a search-while-load demand paging scheme with NAND flash memory
As mobile phones become increasingly multifunctional, the number and size of applications installed in phones are rapidly increasing. Consequently, mobile phones require more hard...
Jihyun In, Ilhoon Shin, Hyojun Kim
CHI
2009
ACM
14 years 9 months ago
EyeSpy: supporting navigation through play
This paper demonstrates how useful content can be generated as a by-product of an enjoyable mobile multiplayer game. In EyeSpy, players tag geographic locations with photos or tex...
Marek Bell, Stuart Reeves, Barry Brown, Scott Sher...
SIGMOD
2004
ACM
101views Database» more  SIGMOD 2004»
14 years 9 months ago
UbiData: Requirements and Architecture for Ubiquitous Data Access
Mobile users today demand ubiquitous access to their data from any mobile device and under variable connection quality. We refer to this requirement as any-time, any-where data ac...
Abdelsalam Helal, Joachim Hammer