Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
A novel method for quantitatively measuring social interactions on small temporal and spatial scales on the basis of interaction geometry (reduced to the parameters interpersonal d...
Georg Groh, Alexander Lehmann, Jonas Reimers, Marc...
Abstract— Simulation has been the dominant research methodology in wireless and sensor networking. When mobility is added, real-world experimentation is especially rare. However,...
David Johnson, Tim Stack, Russ Fish, Daniel Montra...
— The telecom and the internet world is converging towards all-IP network architecture and the operators are keen to provide innovative multimedia services coupled with advanced ...
—Identity-based attacks (IBAs) are one of the most serious threats to wireless networks. Recently, received signal strength (RSS) based detection mechanisms were proposed to dete...
Kai Zeng, Kannan Govindan, Daniel Wu, Prasant Moha...