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ACMACE
2009
ACM
14 years 2 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
SOCIALCOM
2010
13 years 5 months ago
Detecting Social Situations from Interaction Geometry
A novel method for quantitatively measuring social interactions on small temporal and spatial scales on the basis of interaction geometry (reduced to the parameters interpersonal d...
Georg Groh, Alexander Lehmann, Jonas Reimers, Marc...
INFOCOM
2006
IEEE
14 years 1 months ago
Mobile Emulab: A Robotic Wireless and Sensor Network Testbed
Abstract— Simulation has been the dominant research methodology in wireless and sensor networking. When mobility is added, real-world experimentation is especially rare. However,...
David Johnson, Tim Stack, Russ Fish, Daniel Montra...
COMSWARE
2008
IEEE
14 years 2 months ago
A reality check on sip-based streaming applications on the next generation mobile test network
— The telecom and the internet world is converging towards all-IP network architecture and the operators are keen to provide innovative multimedia services coupled with advanced ...
Chitra Balakrishna, Khalid Al-Begain
INFOCOM
2011
IEEE
12 years 11 months ago
Identity-based attack detection in mobile wireless networks
—Identity-based attacks (IBAs) are one of the most serious threats to wireless networks. Recently, received signal strength (RSS) based detection mechanisms were proposed to dete...
Kai Zeng, Kannan Govindan, Daniel Wu, Prasant Moha...