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» Mobile robot programming using natural language
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GAMEON
2000
13 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
ESOP
2009
Springer
14 years 5 months ago
Amortised Memory Analysis Using the Depth of Data Structures
Hofmann and Jost have presented a heap space analysis [1] that finds linear space bounds for many functional programs. It uses an amortised analysis: assigning hypothetical amount...
Brian Campbell
IFIP
2003
Springer
14 years 3 months ago
Self-Organising Node Address Management in Ad Hoc Networks
Whilst much effort has been put into the creation of routing algorithms to handle all sorts of mobility scenarios in ad-hoc networks, other fundamental issues, such as the addresse...
Stephen Toner, Donal O'Mahony
IJCAI
2003
13 years 11 months ago
Aggregate Functions in Disjunctive Logic Programming: Semantics, Complexity, and Implementation in DLV
Disjunctive Logic Programming (DLP) is a very expressive formalism: it allows to express every property of finite structures that is decidable in the complexity class ¡£¢¤ (...
Tina Dell'Armi, Wolfgang Faber, Giuseppe Ielpa, Ni...
SIGMOD
1997
ACM
107views Database» more  SIGMOD 1997»
14 years 2 months ago
Picture Programming Project
Visual Language (VL) system development is getting increasingly sophisticated in part due to the arduous nature of user interface (UI) code development. This typically involves id...
Nita Goyal, Charles Hoch, Ravi Krishnamurthy, Bria...