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WETICE
2000
IEEE
15 years 8 months ago
Workspace Awareness in Mobile Virtual Teams
Staying aware of each other in cooperative team work is something we take for granted in the everyday world, even if collaboration is not continuously face-to-face, and team membe...
Alois Ferscha
135
Voted
ICAC
2005
IEEE
15 years 9 months ago
Self-Configuring and Optimizing Mobile Ad Hoc Networks
We present the design and implementation of a working system that enables self-configuration and self-optimization in mobile ad hoc networks (MANETs) by exploiting context awarene...
Apostolos Malatras, George Pavlou, Stylianos Gouve...
BIS
2008
152views Business» more  BIS 2008»
15 years 5 months ago
Mobile Social Software for Cultural Heritage: A Reference Model
Abstract. Web 2.0, also known as the Social Web, marks a new philosophy where users are both the main actors and the content producers: users write blogs and comments, they tag, li...
Paolo Coppola, Raffaella Lomuscio, Stefano Mizzaro...
CHI
2004
ACM
16 years 4 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
142
Voted
VR
2002
IEEE
201views Virtual Reality» more  VR 2002»
15 years 8 months ago
Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual Reality
This paper presents a unified user interface technology, using 3D interaction techniques, constructive solid geometry, and a glove based menuing system, known as TinmithHand, to s...
Wayne Piekarski, Bruce H. Thomas