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CGF
2006
198views more  CGF 2006»
13 years 9 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
RT
2005
Springer
14 years 2 months ago
Estimation of 3D Faces and Illumination from Single Photographs Using A Bilinear Illumination Model
3D Face modeling is still one of the biggest challenges in computer graphics. In this paper we present a novel framework that acquires the 3D shape, texture, pose and illumination...
Jinho Lee, Hanspeter Pfister, Baback Moghaddam, Ra...
PAMI
2002
112views more  PAMI 2002»
13 years 8 months ago
Feature Space Trajectory Methods for Active Computer Vision
We advance new active object recognition algorithms that classify rigid objects and estimate their pose from intensity images. Our algorithms automatically detect if the class or p...
Michael A. Sipe, David Casasent
ECCV
2008
Springer
14 years 11 months ago
The Naked Truth: Estimating Body Shape Under Clothing
We propose a method to estimate the detailed 3D shape of a person from images of that person wearing clothing. The approach exploits a model of human body shapes that is learned fr...
Alexandru O. Balan, Michael J. Black
IRI
2008
IEEE
14 years 3 months ago
Exercise energy expenditure estimation based on acceleration data using the linear mixed model
This paper introduces a novel algorithm for estimating energy expenditure during physical activity. The estimation is based on acceleration data measured from a wrist-worn acceler...
Eija Haapalainen, Perttu Laurinen, Pekka Siirtola,...