Inspired by computational linguistic approaches to annotate the structures that occur in human dialogue, this paper describes a technique which encodes these structures as transfo...
Jarred McGinnis, David Robertson, Christopher Walt...
Abstract. I present an overview of complexity results for model checking of temporal and strategic logics. Unfortunately, it is possible to manipulate the context so that different...
The Killer Phrase game is a digital role-playing game where the player is the moderator of a discussion between two debating robots. In this article, the design steps for the creat...
Analogy is heavily used in instructional texts. We introduce the concept of analogical dialogue acts (ADAs), which represent the roles utterances play in instructional analogies. ...