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DIGRA
2005
Springer
15 years 8 months ago
Extending Soft Models to Game Design: Flow, Challenges and Conflicts
Challenge and conflict are elements that all game designers strive to engineer into their games. Research shows that challenge is what drives a high proportion of games players ye...
Abdennour El Rhalibi, Martin Hanneghan, Stephen Ta...
GAMEON
2008
15 years 3 months ago
Model Driven Game Development: 2D Platform Game Prototyping
The increasing complexity of game development highlights the need of intellectual and industrial tools to enhance productivity in terms of quality, time and cost. In this paper we...
Emanuel Montero Reyno, José Á. Cars&...
124
Voted
ICTAC
2009
Springer
15 years 9 months ago
Input-Output Model Programs
Abstract. Model programs are used as high-level behavioral specifications typically representing abstract state machines. For modeling reactive systems, one uses input-output mode...
Margus Veanes, Nikolaj Bjørner
114
Voted
ATAL
2007
Springer
15 years 8 months ago
Normative system games
We develop a model of normative systems in which agents are assumed to have multiple goals of increasing priority, and investigate the computational complexity and game theoretic ...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...
ATAL
2009
Springer
15 years 9 months ago
False name manipulations in weighted voting games: splitting, merging and annexation
An important aspect of mechanism design in social choice protocols and multiagent systems is to discourage insincere and manipulative behaviour. We examine the computational compl...
Haris Aziz, Mike Paterson