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105
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DIGRA
2003
Springer
15 years 7 months ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Staffan Björk, Jussi Holopainen
CAV
2006
Springer
101views Hardware» more  CAV 2006»
15 years 6 months ago
Ticc: A Tool for Interface Compatibility and Composition
Abstract. We present a brief overview of the tool Ticc (Tool for Interface Compatibility and Composition). In Ticc, a component interface describes both the behavior of a component...
B. Thomas Adler, Luca de Alfaro, Leandro Dias da S...
GLOBECOM
2009
IEEE
15 years 9 months ago
Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach
—With the evolution of mobile devices and networks, and the growing trend of mobile Internet access, rich, multi-player gaming using mobile devices, similar to PC-based Internet ...
Shaoxuan Wang, Sujit Dey
110
Voted
LICS
2005
IEEE
15 years 8 months ago
Model Checking Vs. Generalized Model Checking: Semantic Minimizations for Temporal Logics
Three-valued models, in which properties of a system are either true, false or unknown, have recently been advocated as a better representation for reactive program abstractions g...
Patrice Godefroid, Michael Huth
126
Voted
ECLIPSE
2004
ACM
15 years 7 months ago
Supporting model checking education using BOGOR/Eclipse
This paper describes our effort on developing educational materials on model checking to help foster the adoption of software model checking. We describe the course materials tha...
Matthew B. Dwyer, John Hatcliff, Matthew Hoosier