We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Abstract. We present a brief overview of the tool Ticc (Tool for Interface Compatibility and Composition). In Ticc, a component interface describes both the behavior of a component...
B. Thomas Adler, Luca de Alfaro, Leandro Dias da S...
—With the evolution of mobile devices and networks, and the growing trend of mobile Internet access, rich, multi-player gaming using mobile devices, similar to PC-based Internet ...
Three-valued models, in which properties of a system are either true, false or unknown, have recently been advocated as a better representation for reactive program abstractions g...
This paper describes our effort on developing educational materials on model checking to help foster the adoption of software model checking. We describe the course materials tha...