This work presents a new statistical approach to region merging where regions are modeled as arbitrary discrete distributions, directly estimated from the pixel values. Under this...
In order to track and recognize the movements of multiple people using multiple cameras, each person needs to be segmented and identified in the image of each camera. We propose a...
We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core re...
Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dines...
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
This paper presents a fast and robust sprite generation algorithm for MPEG-4 video coding. Our contributions consist of two aspects. Firstly, a fast and robust Global Motion Estima...