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FGR
2008
IEEE
117views Biometrics» more  FGR 2008»
14 years 2 months ago
Complex human motion estimation using visibility
This paper presents a novel algorithm for estimating complex human motion from 3D video. We base our algorithm on a model-based approach which uses a complete surface mesh of a 3D...
Tomoyuki Mukasa, Arata Miyamoto, Shohei Nobuhara, ...
3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
13 years 11 months ago
A Unified Representation for Interactive 3D Modeling
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
Dragan Tubic, Patrick Hébert, Jean-Daniel D...
SIGGRAPH
1997
ACM
13 years 11 months ago
Object shape and reflectance modeling from observation
An object model for computer graphics applications should contain two aspects of information: shape and reflectance properties of the object. A number of techniques have been deve...
Yoichi Sato, Mark D. Wheeler, Katsushi Ikeuchi
CRV
2007
IEEE
129views Robotics» more  CRV 2007»
14 years 1 months ago
Wavelet-based Light Reconstruction from a Single Image
In this paper we propose a wavelet-based light representation. This representation is used for recovering illumination and reflectance of a scene with known geometry from a singl...
Cameron Upright, Dana Cobzas, Martin Jägersan...
ICASSP
2010
IEEE
13 years 7 months ago
Reconstructing the full tongue contour from EMA/X-ray microbeam
Existing large-scale articulatory databases describe the tongue shape through the 2D positions of 3–4 fixed landmarks on the tongue surface. The ability to reconstruct the full...
Chao Qin, Miguel Á. Carreira-Perpiñ&...