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» Model building using bi-level optimization
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COMPGEOM
2003
ACM
14 years 1 months ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Xavier Décoret, Frédo Durand, Fran&c...
CGI
2004
IEEE
13 years 11 months ago
Consistent Normal Orientation for Polygonal Meshes
In this paper, we propose a new method that can consistently orient all normals of any mesh (if at all possible), while ensuring that most polygons are seen with their front-faces...
Pavel Borodin, Gabriel Zachmann, Reinhard Klein
ECCV
2010
Springer
13 years 10 months ago
A coarse-to-fine taxonomy of constellations for fast multi-class object detection
In order for recognition systems to scale to a larger number of object categories building visual class taxonomies is important to achieve running times logarithmic in the number o...
WSC
2004
13 years 9 months ago
Simulation Experiment for Improving Construction Processes
From the perspective of flow analysis, the more complex the project, the more wastes are prone to build up, due to the increasing number of interfaces between activities. When pro...
Shihyi Wang, Daniel W. Halpin
ICRA
2007
IEEE
157views Robotics» more  ICRA 2007»
14 years 2 months ago
Towards Mapping of Cities
— Map learning is a fundamental task in mobile robotics because maps are required for a series of high level applications. In this paper, we address the problem of building maps ...
Patrick Pfaff, Rudolph Triebel, Cyrill Stachniss, ...