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» Model generation for PRS-like agents
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AAI
2010
200views more  AAI 2010»
13 years 8 months ago
An Interactive Model for Steering Behaviors of Groups of Characters
This paper presents an approach for generating steering behaviors of groups of characters based on the space colonization algorithm, that has been used in the past for generating l...
Rafael Araújo Rodrigues, Alessandro de Lima...
AAI
2002
109views more  AAI 2002»
13 years 8 months ago
Probabilistic Assessment of User's Emotions in Educational Games
We present a probabilistic model to monitor a user's emotions and engagement during the interaction with educational games. We illustrate how our probabilistic model assesses...
Cristina Conati
CEC
2009
IEEE
14 years 3 months ago
Symmetric networks foster to evolve desirable turn-taking rules in dispersion games
— Using a game-theoretic model combined with the evolutionary model, we investigate the conditions under which the desirable interaction rules will evolve and sustain in various ...
Akira Namatame, Hiroshi Sato
IVA
2007
Springer
14 years 2 months ago
Incorporating Emotion Regulation into Virtual Stories
This paper presents an approach to incorporate emotion regulation as addressed within psychology literature into virtual characters. To this end, first Gross’ informal theory of ...
Tibor Bosse, Matthijs Pontier, Ghazanfar F. Siddiq...
MATES
2005
Springer
14 years 2 months ago
LEADSTO: A Language and Environment for Analysis of Dynamics by SimulaTiOn
This paper presents the language and software environment LEADSTO that has been developed to model and simulate the dynamics of Multi-Agent Systems (MAS) in terms of both qualitati...
Tibor Bosse, Catholijn M. Jonker, Lourens van der ...