Sciweavers

247 search results - page 39 / 50
» Model-Based Design of Speech Interfaces
Sort
View
HCI
2007
13 years 9 months ago
Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments
We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our da...
Daniel Gepner, Jérôme Simonin, No&eum...
ICAD
2004
13 years 9 months ago
Interacting With Sound: An Interaction Paradigm for Virtual Auditory Worlds
The visual and the auditory field of perception respond on different input signals from our environment. Thus, interacting with worlds solely trough sound is a very challenging ta...
Niklas Röber, Maic Masuch
CHI
2007
ACM
14 years 8 months ago
Software or wetware?: discovering when and why people use digital prosthetic memory
Our lives are full of memorable and important moments, as well as important items of information. The last few years have seen the proliferation of digital devices intended to sup...
Steve Whittaker, Vaiva Kalnikaité
ICMI
2004
Springer
148views Biometrics» more  ICMI 2004»
14 years 1 months ago
A framework for evaluating multimodal integration by humans and a role for embodied conversational agents
One of the implicit assumptions of multi-modal interfaces is that human-computer interaction is significantly facilitated by providing multiple input and output modalities. Surpri...
Dominic W. Massaro
CORR
2010
Springer
122views Education» more  CORR 2010»
13 years 7 months ago
Specifying Reusable Components
Reusable software components need well-defined interfaces, rigorously and completely documented features, and a design amenable both to reuse and to formal verification; all these...
Nadia Polikarpova, Carlo A. Furia, Bertrand Meyer