Object-oriented modeling and design is a way of solving problems using models based upon real-world concepts. In this paradigm, the fundamental construct is the object, an entity ...
Explosive increase in enduser computing on distributed systems requires that endusers develop application software by themselves. One solution is given as a formula of "a dom...
The IA-64 architecture has been designed as a synthesis of VLIW and superscalar design principles. It incorporates typical functionality known from embedded processors as multiply...
We describe a general model for embedding object-oriented constructs into calculi of mobile agents. The model results from extending agents with methods and primitives for message ...
Approximately 70% of the source code of a software system consists of identifiers. Hence, the names chosen as identifiers are of paramount importance for the readability of comp...