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HRI
2006
ACM
14 years 2 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
ICRA
2000
IEEE
139views Robotics» more  ICRA 2000»
14 years 1 months ago
Isotropy and Actuator Optimization in Haptic Interface Design
A haptic interface controlled in impedance mode should present its user with a uniform force capability matching the human hand. This paper reviews a mechanism design methodology ...
S. E. Salcudean, Leo J. Stocco
CHI
2007
ACM
13 years 10 months ago
The validity of a virtual human experience for interpersonal skills education
Any new tool introduced for education needs to be validated. We developed a virtual human experience called the Virtual Objective Structured Clinical Examination (VOSCE). In the V...
Kyle Johnsen, Andrew Raij, Amy O. Stevens, D. Scot...
ASSETS
2010
ACM
13 years 9 months ago
Improving public transit usability for blind and deaf-blind people by connecting a braille display to a smartphone
We conducted interviews with blind and deaf-blind people to understand how they use the public transit system. In this paper, we discuss key challenges our participants faced and ...
Shiri Azenkot, Emily Fortuna
VDA
2010
247views Visualization» more  VDA 2010»
13 years 11 months ago
Flow Web: a graph based user interface for 3D flow field exploration
While there have been intensive efforts in developing better 3D flow visualization techniques, little attention has been paid to the design of better user interfaces and more effe...
Lijie Xu, Han-Wei Shen