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ICAD
2004
13 years 10 months ago
A Toolkit for Interactive Sonification
This paper describes work-in-progress on an Interactive Sonification Toolkit which has been developed in order to aid the analysis of general data sets. The toolkit allows the des...
Sandra Pauletto, Andy Hunt
CHI
2006
ACM
14 years 9 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
ACMIDC
2010
14 years 19 days ago
Teaching social competence: in search of design patterns
COSPATIAL is a multi-disciplinary project that is using collaborative virtual reality and tabletop devices for training social competence within the theoretical framework of Cogni...
Massimo Zancanaro, Eynat Gal, Sarah Parsons, Patri...
SIGCSE
2005
ACM
117views Education» more  SIGCSE 2005»
14 years 2 months ago
Integrating science and research in a HCI design course
Undergraduate computer science students have few opportunities to experience scientific investigation and computer science research. A human-computer interaction (HCI) course can ...
Robert Pastel
HAPTICS
2009
IEEE
14 years 3 months ago
Vibrotactile score: A score metaphor for designing vibrotactile patterns
Despite the plethora of vibrotactile applications that already have begun to impact our everyday life, how to design vibrotactile patterns easily and efficiently remains to be a ...
Jaebong Lee, Jonghyun Ryu, Seungmoon Choi