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» Model-based implementation of real-time applications
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ICPADS
2002
IEEE
14 years 1 months ago
Sago: A Network Resource Management System for Real-Time Content Distribution
Abstract— Content replication and distribution is an effective technology to reduce the response time for web accesses and has been proven quite popular among large Internet cont...
Tzi-cker Chiueh, Kartik Gopalan, Anindya Neogi, Ch...
RT
2001
Springer
14 years 1 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
SIGGRAPH
1999
ACM
14 years 1 months ago
The VolumePro Real-Time Ray-Casting System
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
IJCAI
2001
13 years 10 months ago
Real-Time Auditory and Visual Multiple-Object Tracking for Humanoids
This paper presents a real-time auditory and visual tracking of multiple objects for humanoid under real-world environments. Real-time processing is crucial for sensorimotor tasks...
Kazuhiro Nakadai, Ken-ichi Hidai, Hiroshi Mizoguch...
DSD
2010
IEEE
190views Hardware» more  DSD 2010»
13 years 9 months ago
Hardware-Based Speed Up of Face Recognition Towards Real-Time Performance
— Real-time face recognition by computer systems is required in many commercial and security applications because it is the only way to protect privacy and security in the sea of...
I. Sajid, Sotirios G. Ziavras, M. M. Ahmed