Sciweavers

220 search results - page 21 / 44
» Model-based learning of interaction strategies in multi-agen...
Sort
View
GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
13 years 8 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
JAIR
2008
157views more  JAIR 2008»
13 years 7 months ago
Learning to Reach Agreement in a Continuous Ultimatum Game
It is well-known that acting in an individually rational manner, according to the principles of classical game theory, may lead to sub-optimal solutions in a class of problems nam...
Steven de Jong, Simon Uyttendaele, Karl Tuyls
WSDM
2010
ACM
214views Data Mining» more  WSDM 2010»
14 years 5 months ago
Pairwise Interaction Tensor Factorization for Personalized Tag Recommendation
Tagging plays an important role in many recent websites. Recommender systems can help to suggest a user the tags he might want to use for tagging a specific item. Factorization mo...
Steffen Rendle, Lars Schmidt-Thieme
ENTER
2008
Springer
13 years 9 months ago
Adaptive Recommender Systems for Travel Planning
Conversational recommender systems have been introduced in Travel and Tourism applications in order to support interactive dialogues which assist users in acquiring their goals, e...
Tariq Mahmood, Francesco Ricci, Adriano Venturini,...
ICADL
2005
Springer
137views Education» more  ICADL 2005»
14 years 1 months ago
A Collaborative Filtering Based Re-ranking Strategy for Search in Digital Libraries
Users of a digital book library system typically interact with the system to search for books by querying on the metadata describing the books or to search for information in the p...
U. Rohini, Vamshi Ambati