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» Modeling 3D human poses from uncalibrated monocular images
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SIGGRAPH
1998
ACM
14 years 1 months ago
Synthesizing Realistic Facial Expressions from Photographs
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...
SI3D
2006
ACM
14 years 2 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
ICRA
2005
IEEE
142views Robotics» more  ICRA 2005»
14 years 2 months ago
Omnidirectional 3D Modeling on a Mobile Robot using Graph Cuts
— For a mobile robot it is a natural task to build a 3D model of its environment. Such a model is not only useful for planning robot actions but also to provide a remote human su...
Sven Fleck, Florian Busch, Peter Biber, Henrik And...
AMDO
2000
Springer
14 years 1 months ago
Model Adaptation and Posture Estimation of Moving Articulated Object Using Monocular Camera
This paper presents a method of estimating both 3-D shapes and moving poses of an articulated object from a monocular image sequence. Instead of using direct depth data, prior loo...
Nobutaka Shimada, Yoshiaki Shirai, Yoshinori Kuno
AGI
2011
13 years 12 days ago
Generalization of Figure-Ground Segmentation from Binocular to Monocular Vision in an Embodied Biological Brain Model
Abstract. Humans have the remarkable ability to generalize from binocular to monocular figure-ground segmentation of complex scenes. This is clearly evident anytime we look at a p...
Brian Mingus, Trent Kriete, Seth A. Herd, Dean Wya...