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» Modeling Agent-Based Load Balancing with Time Delays
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ISCAS
2006
IEEE
82views Hardware» more  ISCAS 2006»
14 years 1 months ago
Timing optimization of interconnect by simultaneous net-ordering, wire sizing and spacing
– This paper addresses the problem of ordering and sizing parallel wires in a single metal layer within an interconnect channel of a given width, such that crosscapacitances are ...
Konstantin Moiseev, Shmuel Wimer, Avinoam Kolodny
CONEXT
2006
ACM
14 years 1 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
SPAA
2005
ACM
14 years 1 months ago
Randomization does not reduce the average delay in parallel packet switches
Switching cells in parallel is a common approach to build switches with very high external line rate and a large number of ports. A prime example is the parallel packet switch (in...
Hagit Attiya, David Hay
ASPLOS
1992
ACM
13 years 11 months ago
Parity Declustering for Continuous Operation in Redundant Disk Arrays
We describe and evaluate a strategy for declustering the parity encoding in a redundant disk array. This declustered parity organization balances cost against data reliability and...
Mark Holland, Garth A. Gibson
WINE
2009
Springer
184views Economy» more  WINE 2009»
14 years 2 months ago
Competitive Routing over Time
Congestion games are a fundamental and widely studied model for selfish allocation problems like routing and load balancing. An intrinsic property of these games is that players ...
Martin Hoefer, Vahab S. Mirrokni, Heiko Rögli...