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» Modeling Augmented Reality User Interfaces with SSIML AR
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TEI
2010
ACM
268views Hardware» more  TEI 2010»
14 years 2 months ago
DisplayObjects: prototyping functional physical interfaces on 3d styrofoam, paper or cardboard models
This paper introduces DisplayObjects, a rapid prototyping workbench that allows functional interfaces to be projected onto real 3D physical prototypes. DisplayObjects uses a Vicon...
Eric Akaoka, Tim Ginn, Roel Vertegaal
CHI
2006
ACM
14 years 7 months ago
Active CyberCode: a directly controllable 2D code
Many augmented reality (AR) applications which overlay computer graphics on a real image have been developed. One of the limitations of such applications is that a user has to con...
Yuji Ayatsuka, Jun Rekimoto
VRST
2006
ACM
14 years 1 months ago
Intuitively specifying object dynamics in virtual environments using VR-WISE
Designing and building Virtual Environments is not an easy task, especially when it comes to specifying object behavior where either knowledge about animation techniques or progra...
Bram Pellens, Frederic Kleinermann, Olga De Troyer
JMM2
2006
146views more  JMM2 2006»
13 years 7 months ago
Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...
MHCI
2009
Springer
14 years 2 months ago
Impact of item density on magic lens interactions
We conducted a user study to investigate the effect of visual context in handheld augmented reality interfaces. A dynamic peephole interface (without visual context beyond the dev...
Michael Rohs, Georg Essl, Johannes Schöning, ...