Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
The ability to locate random relays is a key challenge for peer-to-peer (P2P) anonymous communication systems. Earlier attempts like Salsa and AP3 used distributed hash table look...
Automated extraction of structured data from Web sources often leads to large heterogeneous knowledge bases (KB), with data and schema items numbering in the hundreds of thousands...
Cloud computing [22] is a promising paradigm for the provisioning of IT services. Cloud computing infrastructures, such as those offered by the RESERVOIR project, aim to facilitat...
The focus of this chapter is to review what is known about free and open source software development (FOSSD) work practices, development processes, project and community dynamics,...