This paper breaks with the common practice of using a joint state space representation and performing the joint data association in multi-object tracking. Instead, we present an i...
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
Abstract. This paper presents a framework of specification and verification for distributed real-time object-oriented systems. An earlier paper [17] introduced a process calculus...
This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...