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ICCV
2005
IEEE
14 years 10 months ago
Real-Time Interactively Distributed Multi-Object Tracking Using a Magnetic-Inertia Potential Model
This paper breaks with the common practice of using a joint state space representation and performing the joint data association in multi-object tracking. Instead, we present an i...
Dan Schonfeld, Magdi A. Mohamed, Wei Qu
SIGGRAPH
1999
ACM
14 years 25 days ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
PRESENCE
2007
167views more  PRESENCE 2007»
13 years 8 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
ECOOP
1995
Springer
14 years 2 days ago
Time and Asynchrony in Interactions among Distributed Real-Time Objects
Abstract. This paper presents a framework of specification and verification for distributed real-time object-oriented systems. An earlier paper [17] introduced a process calculus...
Ichiro Satoh, Mario Tokoro
DATE
1999
IEEE
172views Hardware» more  DATE 1999»
14 years 25 days ago
An Object-Based Executable Model for Simulation of Real-Time Hw/Sw Systems
This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...
Olivier Pasquier, Jean Paul Calvez