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» Modeling Concurrency with Geometry
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SIGGRAPH
1998
ACM
14 years 29 days ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong
SIGGRAPH
1996
ACM
14 years 27 days ago
Automatic Reconstruction of B-Spline Surfaces of Arbitrary Topological Type
Creating freeform surfaces is a challenging task even with advanced geometric modeling systems. Laser range scanners offer a promising alternative for model acquisition--the 3D sc...
Matthias Eck, Hugues Hoppe
SIGGRAPH
1996
ACM
14 years 27 days ago
Fitting Smooth Surfaces to Dense Polygon Meshes
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...
Venkat Krishnamurthy, Marc Levoy
AVI
2004
13 years 10 months ago
Towards the next generation of 3D content creation
In this paper we present a novel integrated 3D editing environment that combines recent advantages in various fields of computer graphics, such as shape modelling, video-based Hum...
Gerhard H. Bendels, Ferenc Kahlesz, Reinhard Klein
AI
2010
Springer
13 years 8 months ago
Interactive semantics
instruments. A melody expresses abstract artistic conception or emotion. The explanation ability plays the key role in the externalization and internalization from one form of expr...
Hai Zhuge