In this paper, we propose a sequential approach to hallucinate/synthesize high-resolution images of multiple facial expressions. We propose an idea of multi-resolution tensor for ...
This paper presents a novel approach to control the augmented reality (AR) objects robustly in a marker-less AR system by fingertip tracking and hand pattern recognition. It is kn...
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
This research is based on the realization that the desktop computing paradigm is not appropriate for television, because it is adapted to fundamentally different user aspirations ...
This paper describes a text-to-audiovisual speech synthesizer system incorporating the head and eye movements. The face is modeled using a set of images of a human subject. Visemes...