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CGF
2006
118views more  CGF 2006»
13 years 9 months ago
Texture Adaptation for Progressive Meshes
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
Chih-Chun Chen 0002, Jung-Hong Chuang
BMCBI
2007
116views more  BMCBI 2007»
13 years 9 months ago
MED: a new non-supervised gene prediction algorithm for bacterial and archaeal genomes
Background: Despite a remarkable success in the computational prediction of genes in Bacteria and Archaea, a lack of comprehensive understanding of prokaryotic gene structures pre...
Huaiqiu Zhu, Gang-Qing Hu, Yi-Fan Yang, Jin Wang, ...
CN
2007
91views more  CN 2007»
13 years 9 months ago
Improving the quality of alerts and predicting intruder's next goal with Hidden Colored Petri-Net
Intrusion detection systems (IDS) often provide poor quality alerts, which are insufficient to support rapid identification of ongoing attacks or predict an intruder’s next lik...
Dong Yu, Deborah A. Frincke
IJCV
2006
159views more  IJCV 2006»
13 years 9 months ago
Wide Baseline Matching between Unsynchronized Video Sequences
3D reconstruction of a dynamic scene from features in two cameras usually requires synchronization and correspondences between the cameras. These may be hard to achieve due to occl...
Lior Wolf, Assaf Zomet
JCM
2008
242views more  JCM 2008»
13 years 8 months ago
SimANet - A Large Scalable, Distributed Simulation Framework for Ambient Networks
In this paper, we present a new simulation platform for complex, radio standard spanning mobile Ad Hoc networks. SimANet - Simulation Platform for Ambient Networks - allows the coe...
Matthias Vodel, Matthias Sauppe, Mirko Caspar, Wol...
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