Sciweavers

111 search results - page 21 / 23
» Modeling Group Dynamics in Virtual Worlds
Sort
View
EKAW
1992
Springer
13 years 11 months ago
eQuality: An Application of DDucks to Process Management
Process management is a method for improving Boeing's business processes, however many aspects have been difficult to implement. eQuality is a software system based on a frame...
Jeffrey Bradshaw, Peter Holm, Oscar Kipersztok, Th...
ACSAC
2002
IEEE
14 years 21 days ago
Access Control for Active Spaces
Active Spaces are physical spaces augmented with heterogeneous computing and communication devices along with supporting software infrastructure. This integration facilitates coll...
Geetanjali Sampemane, Prasad Naldurg, Roy H. Campb...
VRML
1999
ACM
14 years 23 hour ago
VIRTUS: A Collaborative Multi-User Platform
VRML is a file format for the description of dynamic scene graphs containing 3D objects with their visual appearance, multimedia content, an event model, and scripting capabilitie...
Kurt Saar
CSE
2009
IEEE
13 years 11 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
ARCS
2005
Springer
14 years 1 months ago
Adaptive Object Acquisition
We propose an active vision system for object acquisition. The core of our approach is a reinforcement learning module which learns a strategy to scan an object. The agent moves a...
Gabriele Peters, Claus-Peter Alberts, Markus Bries...