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» Modeling Human Decision Making in Cliff-Edge Environments
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VRST
2005
ACM
14 years 4 months ago
Artistic reality: fast brush stroke stylization for augmented reality
The goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard realti...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
WSC
2000
14 years 6 days ago
Anticipatory Planning Support System
A new approach to military operations, called Anticipatory Planning and Adaptive Execution, treats planning and execution as a tightly coupled, single process, and replaces reacti...
John R. Surdu, John M. D. Hill, Udo W. Pooch
AAMAS
2002
Springer
13 years 10 months ago
Adapting Populations of Agents
We control a population of interacting software agents. The agents have a strategy, and receive a payoff for executing that strategy. Unsuccessful agents become extinct. We investi...
Philippe De Wilde, Maria Chli, Luís Correia...
CEAS
2006
Springer
14 years 2 months ago
Fast Uncertainty Sampling for Labeling Large E-mail Corpora
One of the biggest challenges in building effective anti-spam solutions is designing systems to defend against the everevolving bag of tricks spammers use to defeat them. Because ...
Richard Segal, Ted Markowitz, William Arnold
CRITICAL
2005
14 years 25 days ago
A manifesto for the performative development of ubiquitous media
This paper addresses design agendas in Human-Computer Interaction and neighbouring fields motivated by the mixing of areas that were mostly kept separate until recently, such as m...
Carlo Jacucci, Giulio Jacucci, Ina Wagner, Thomas ...