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CIG
2006
IEEE
15 years 10 months ago
Modeling Children's Entertainment in the Playware Playground
Abstract— This paper introduces quantitative measurements/metrics of qualitative entertainment features within interactive playgrounds inspired by computer games and proposes art...
Georgios N. Yannakakis, Henrik Hautop Lund, John H...
FUZZIEEE
2007
IEEE
15 years 11 months ago
Real-Time Facial Expression Recognition Using a Fuzzy Emotion Model
— This paper presents the fuzzy video based emotion recognition system VISBER, that allows to analyze facial expressions in video sequences. In order to process images in real-ti...
Natascha Esau, Evgenija Wetzel, Lisa Kleinjohann, ...
145
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ATAL
2010
Springer
15 years 5 months ago
Collective decision-making in multi-agent systems by implicit leadership
Coordination within decentralized agent groups frequently requires reaching global consensus, but typical hierarchical approaches to reaching such decisions can be complex, slow, ...
Chih-Han Yu, Justin Werfel, Radhika Nagpal
BMCBI
2007
80views more  BMCBI 2007»
15 years 4 months ago
Mining expression-dependent modules in the human interaction network
ent> <title> <p>Highlights from the Third International Society for Computational Biology (ISCB) Student Council Symposium at the Fifteenth Annual International Conf...
Elisabeth Georgii, Sabine Dietmann, Takeaki Uno, P...
ATAL
2009
Springer
15 years 11 months ago
Bounded rationality via recursion
Current trends in model construction in the field of agentbased computational economics base behavior of agents on either game theoretic procedures (e.g. belief learning, fictit...
Maciej Latek, Robert L. Axtell, Bogumil Kaminski