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ATAL
2003
Springer
14 years 25 days ago
Modeling coping behavior in virtual humans: don't worry, be happy
This article builds on insights into how humans cope with emotion to guide the design of virtual humans. Although coping is increasingly viewed in the psychological literature as ...
Stacy Marsella, Jonathan Gratch
AIMSA
2008
Springer
14 years 1 months ago
A Social and Emotional Model for Obtaining Believable Emergent Behaviors
Abstract This paper attempts to define an emotional model for virtual agents that behave autonomously in social worlds. We adopt shallow modeling based on the decomposition of the...
Javier Asensio, Marta Jiménez, Susana Fern&...
ATAL
2004
Springer
14 years 1 months ago
Evaluating the Modeling and Use of Emotion in Virtual Humans
Spurred by a range of potential applications, there has been a growing body of research in computational models of human emotion. To advance the development of these models, it is...
Jonathan Gratch, Stacy Marsella
CHI
2007
ACM
14 years 8 months ago
Modeling and understanding students' off-task behavior in intelligent tutoring systems
We present a machine-learned model that can automatically detect when a student using an intelligent tutoring system is off-task, i.e., engaged in behavior which does not involve ...
Ryan Shaun Joazeiro de Baker
AAAI
2006
13 years 9 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...