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» Modeling Physical Hypermedia Applications
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ACMACE
2009
ACM
14 years 4 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
PROCEDIA
2011
13 years 20 days ago
A Multilevel Parallelism Support for Multi-Physics Coupling
A new challenge in scientific computing is to merge existing simulation models to create new higher fidelity combined (often multi-level) models. While this challenge has been a...
Fang Liu, Masha Sosonkina
ICDE
2002
IEEE
149views Database» more  ICDE 2002»
14 years 11 months ago
GADT: A Probability Space ADT for Representing and Querying the Physical World
Large sensor networks are being widely deployed for measurement, detection, and monitoring applications. Many of these applications involve database systems to store and process d...
Anton Faradjian, Johannes Gehrke, Philippe Bonnet
FTDCS
1999
IEEE
14 years 2 months ago
From Remote Objects to Physically Distributed Objects
Present-day object-oriented middleware provides little support for the distribution, replication and caching of the state of a distributed object. This makes these platforms unsui...
Arno Bakker, Maarten van Steen, Andrew S. Tanenbau...
NRHM
1998
124views more  NRHM 1998»
13 years 9 months ago
Adaptable and adaptive information provision for all users, including disabled and elderly people
: Due to the tremendously increasing popularity of the World-Wide Web, hypermedia is going to be the leading online information medium for some years to come and will most likely b...
Josef Fink, Alfred Kobsa, Andreas Nill