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» Modeling Resources in a UML-Based Simulative Environment
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GLOBECOM
2008
IEEE
13 years 8 months ago
Cross-Layer Rate Allocation for Multimedia Applications in Pervasive Computing Environment
Abstract— An important issue for supporting multimedia applications in multiple heterogeneous networks, a typical pervasive computing environment, is how to optimize the rate all...
Liang Zhou, Benoit Geller, Anne Wei, Baoyu Zheng, ...
CCGRID
2004
IEEE
13 years 11 months ago
A multi-path routing service for immersive environments
The Metaverse project aims to develop technology for low-cost, high-resolution networked immersive display environments that can be used for distributed collaboration, exploration...
Sherlia Shi, Lili Wang, Kenneth L. Calvert, Jim Gr...
MIDDLEWARE
2004
Springer
14 years 1 months ago
Architecture for resource allocation services supporting interactive remote desktop sessions in utility grids
Emerging large scale utility computing systems like Grids promise computing and storage to be provided to end users as a utility. System management services deployed in the middle...
Vanish Talwar, Bikash Agarwalla, Sujoy Basu, Raj K...
GLOBECOM
2007
IEEE
14 years 2 months ago
Capacity and Fairness of MIMO Broadcast Algorithms in Shadow Fading Environments
Abstract— For MIMO broadcast systems the effects of shadowing on the channel capacity and the fairness of the system in sharing the resources amongst multiple users are important...
Timothy W. King, Peter J. Smith, Lee M. Garth
CDVE
2008
Springer
197views Visualization» more  CDVE 2008»
13 years 9 months ago
3D Reconstruction of Large Scale City Models as a Support to Sustainable Development
No part of the economic community can now escape from the urgent issues related to global warming, carbon footprint and reducing energy consumption. Nevertheless, the construction ...
Jean-Philippe Pons, Souheil Soubra