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» Modeling Security Protocols as Games
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STOC
1997
ACM
91views Algorithms» more  STOC 1997»
14 years 2 months ago
Lower Bounds for Distributed Coin-Flipping and Randomized Consensus
We examine a class of collective coin- ipping games that arises from randomized distributed algorithms with halting failures. In these games, a sequence of local coin ips is gener...
James Aspnes
AGENTS
2001
Springer
14 years 2 months ago
Representing social structures in UML
From a software engineering perspective, agent systems are a specialization of object-oriented (OO) systems, in which individual objects have their own threads of control and thei...
H. Van Dyke Parunak, James Odell
NGC
2000
Springer
109views Communications» more  NGC 2000»
14 years 1 months ago
Router level filtering for receiver interest delivery
Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
MOMM
2006
ACM
168views Communications» more  MOMM 2006»
14 years 3 months ago
Mobile P2P Web Service Creation using SIP
: Telecommunication networks and the Internet are growing together. Peer-to-Peer (P2P) services which are originally offered by network providers, like telephony and messaging, ar...
Guido Gehlen, Fahad Aijaz, Yi Zhu, Bernhard Walke
MUM
2005
ACM
138views Multimedia» more  MUM 2005»
14 years 3 months ago
Group-based content push with dynamic session startup
This paper proposes an intelligent mobile middleware utilizing group-based content push with dynamic session startup and plugand-play features. Solution enhances the distribution ...
Otso Kassinen, Timo Koskela, Erkki Harjula, Jussi ...