Sciweavers

233 search results - page 10 / 47
» Modeling Selective Perception of Complex, Natural Scenes
Sort
View
CA
2003
IEEE
14 years 29 days ago
A Procedural Approach to Animate Interactive Natural Sceneries
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation ...
Sylvain Guerraz, Frank Perbet, David Raulo, Fran&c...
ICCV
2003
IEEE
14 years 9 months ago
Automatic Video Summarization by Graph Modeling
We propose a unified approach for summarization based on the analysis of video structures and video highlights. Our approach emphasizes both the content balance and perceptual qua...
Chong-Wah Ngo, Yu-Fei Ma, HongJiang Zhang
CAD
2000
Springer
13 years 7 months ago
Time-critical multiresolution rendering of large complex models
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
Enrico Gobbetti, Eric Bouvier
AAAI
2012
11 years 10 months ago
A Testbed for Learning by Demonstration from Natural Language and RGB-Depth Video
We are developing a testbed for learning by demonstration combining spoken language and sensor data in a natural real-world environment. Microsoft Kinect RGBDepth cameras allow us...
Young Chol Song, Henry A. Kautz
ICIP
2006
IEEE
14 years 9 months ago
3D Scene Modeling for Distributed Video Coding
1 The compression efficiency of Distributed Video-Coding2 (DVC) suffers from the necessity of transmitting a large num-3 ber of key-frames which are intra-coded. This paper describ...
Matthieu Maitre, Christine Guillemot, Luce Morin