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CW
2008
IEEE
14 years 2 months ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
ICPP
2008
IEEE
14 years 2 months ago
Scalable Techniques for Transparent Privatization in Software Transactional Memory
—We address the recently recognized privatization problem in software transactional memory (STM) runtimes, and introduce the notion of partially visible reads (PVRs) to heuristic...
Virendra J. Marathe, Michael F. Spear, Michael L. ...
CVPR
2007
IEEE
14 years 2 months ago
Multiple Target Tracking Using Spatio-Temporal Markov Chain Monte Carlo Data Association
We propose a framework for general multiple target tracking, where the input is a set of candidate regions in each frame, as obtained from a state of the art background learning, ...
Qian Yu, Gérard G. Medioni, Isaac Cohen
NCA
2007
IEEE
14 years 2 months ago
Decoupled Quorum-Based Byzantine-Resilient Coordination in Open Distributed Systems
Open distributed systems are typically composed by an unknown number of processes running in heterogeneous hosts. Their communication often requires tolerance to temporary disconn...
Alysson Neves Bessani, Miguel Correia, Joni da Sil...
NOCS
2007
IEEE
14 years 2 months ago
Fast, Accurate and Detailed NoC Simulations
Network-on-Chip (NoC) architectures have a wide variety of parameters that can be adapted to the designer’s requirements. Fast exploration of this parameter space is only possib...
Pascal T. Wolkotte, Philip K. F. Hölzenspies,...