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MM
2006
ACM
330views Multimedia» more  MM 2006»
14 years 1 months ago
Visual attention detection in video sequences using spatiotemporal cues
Human vision system actively seeks interesting regions in images to reduce the search effort in tasks, such as object detection and recognition. Similarly, prominent actions in v...
Yun Zhai, Mubarak Shah
CSE
2009
IEEE
13 years 11 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
ALIFE
1999
13 years 7 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand
SIGIR
2012
ACM
11 years 10 months ago
Automatic term mismatch diagnosis for selective query expansion
People are seldom aware that their search queries frequently mismatch a majority of the relevant documents. This may not be a big problem for topics with a large and diverse set o...
Le Zhao, Jamie Callan
MOBISYS
2009
ACM
14 years 8 months ago
PEIR, the personal environmental impact report, as a platform for participatory sensing systems research
PEIR, the Personal Environmental Impact Report, is a participatory sensing application that uses location data sampled from everyday mobile phones to calculate personalized estima...
Min Mun, Sasank Reddy, Katie Shilton, Nathan Yau, ...