Sciweavers

165 search results - page 11 / 33
» Modeling a Wearable Full-body Motion Capture System
Sort
View
SIBGRAPI
2007
IEEE
14 years 2 months ago
A Simple Framework for Natural Animation of Digitized Models
We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely meshbased and req...
Edilson de Aguiar, Rhaleb Zayer, Christian Theobal...
3DPVT
2004
IEEE
239views Visualization» more  3DPVT 2004»
13 years 11 months ago
3D Performance Capture for Facial Animation
This paper describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a hu...
Donald MacVicar, Stuart Ford, Ewan Borland, Robert...
PERCOM
2006
ACM
14 years 7 months ago
A Keystroke and Pointer Control Input Interface for Wearable Computers
The widespread adoption of mobile electronic devices and the advent of wearable computing has encouraged the development of compact alternatives to the keyboard and mouse. These i...
Farooq Ahmad, Petr Musílek
3DPVT
2002
IEEE
137views Visualization» more  3DPVT 2002»
14 years 21 days ago
Uncalibrated Narrow Baseline Augmented Reality
We describe initial work on a system for augmenting video sequences with 3-D graphics so that they appear to be present within the scene. Our aim is to do this in realtime for seq...
Annie Yao, Andrew Calway
TOG
2008
120views more  TOG 2008»
13 years 7 months ago
Markerless garment capture
A lot of research has recently focused on the problem of capturing the geometry and motion of garments. Such work usually relies on special markers printed on the fabric to establ...
Derek Bradley, Tiberiu Popa, Alla Sheffer, Wolfgan...