Sciweavers

281 search results - page 7 / 57
» Modeling an Environment: Agents in Character Feature Extract...
Sort
View
ATAL
2007
Springer
14 years 1 months ago
Sequential decision making in parallel two-sided economic search
This paper presents a two-sided economic search model in which agents are searching for beneficial pairwise partnerships. In each search stage, each of the agents is randomly mat...
David Sarne, Teijo Arponen
INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
13 years 11 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...
MIRRORBOT
2005
Springer
139views Robotics» more  MIRRORBOT 2005»
14 years 29 days ago
A Virtual Reality Platform for Modeling Cognitive Development
We present a virtual reality platform for developing and evaluating embodied models of cognitive development. The platform facilitates structuring of the learning agent, of its vi...
Hector Jasso, Jochen Triesch
KI
2008
Springer
13 years 7 months ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...
AGENTS
2001
Springer
13 years 12 months ago
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters t...
Jonathan Gratch, Stacy Marsella