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» Modeling and Analysis of Interactions in Virtual Enterprises
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COMPUTER
2007
135views more  COMPUTER 2007»
13 years 7 months ago
A Language for Human Action
and therefore should be implemented outside the sensory-motor system. This way, meaning for a concept amounts to the content of a symbolic expression, a definition of the concept ...
Gutemberg Guerra-Filho, Yiannis Aloimonos
HAPTICS
2003
IEEE
14 years 1 months ago
Electro-Rheological Fluidic Actuators for Haptic Vehicular Instrument Controls
Force-feedback mechanisms have been designed to simplify and enhance the human-vehicle interface. The increase in secondary controls within vehicle cockpits has created a desire f...
J. Melli-Huber, Brian Weinberg, Avi Fisch, Jason N...
HAPTICS
2006
IEEE
14 years 1 months ago
Design and Development of a General Purpose 7 DOF Haptic Device
A seven degree-of-freedom (DOF) haptic device has been developed with applications towards robot-assisted minimally invasive surgery. The device consists of four degrees of force ...
Gregory Tholey, Jaydev P. Desai
SG
2005
Springer
14 years 1 months ago
Knowledge in the Loop: Semantics Representation for Multimodal Simulative Environments
This article describes the integration of knowledge based techniques into simulative Virtual Reality (VR) applications. The approach is motivated ltimodal Virtual Construction as a...
Marc Erich Latoschik, Peter Biermann, Ipke Wachsmu...
CSE
2009
IEEE
13 years 11 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava