We designed eSports—a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Comp...
Gang Zhai, Geoffrey Fox, Marlon E. Pierce, Wenjun ...
Consider a set of shared objects in a distributed network, where several copies of each object may exist at any given time. To ensure both fast access to the objects as well as e ...
This paper addresses the problem of determining the node locations in ad-hoc sensor networks when only connectivity information is available. In previous work, we showed that the ...
The simulation of mobility models such as the random waypoint often cause subtle problems, for example the decay of average speed as the simulation progresses, a difference betwee...
We consider the practical problem of task assignment in a server farm, where each arriving job is immediately dispatched to a server in the farm. We look at the benefit of cycle ...
Mor Harchol-Balter, Cuihong Li, Takayuki Osogami, ...