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» Modeling and Animating Virtual Humans
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CHI
2003
ACM
16 years 3 months ago
AuraMirror: artistically visualizing attention
We present AuraMirror, a system that visualizes virtual windows of attention: the commodity of visual attention people exchange during interactions in small groups. AuraMirror act...
Alexander W. Skaburskis, Jeffrey S. Shell, Roel Ve...
277
Voted
UIC
2007
Springer
15 years 8 months ago
Activity Recognition Using an Egocentric Perspective of Everyday Objects
This paper presents an activity recognition approach based on the tracking of a specific human actor’s current object manipulation actions, complemented by two kinds of situation...
Dipak Surie, Thomas Pederson, Fabien Lagriffoul, L...
177
Voted
ICMCS
2006
IEEE
243views Multimedia» more  ICMCS 2006»
15 years 8 months ago
A Comparison of Three 3-D Facial Reconstruction Approaches
We compare three Computer Vision approaches to 3-D reconstruction, namely passive Binocular Stereo and active Structured Lighting and Photometric Stereo, in application to human f...
Alexander Woodward, Da An, Georgy L. Gimel'farb, P...
EWSPT
2000
Springer
15 years 6 months ago
Advanced Services for Process Evolution: Monitoring and Decision Support
Process support environments (PSEs) are widely used for modelling, enacting and analyzing human intensive processes. The benefits of a PSE become apparent when processes to be supp...
Ilham Alloui, Sami Beydeda, Sorana Cîmpan, V...
ICRA
2008
IEEE
118views Robotics» more  ICRA 2008»
15 years 9 months ago
Enlarging regions of stable running with segmented legs
— In human and animal running spring-like leg behavior is found, and similar concepts have been demonstrated by various robotic systems in the past. In general, a spring-mass mod...
Juergen Rummel, Fumiya Iida, James Andrew Smith, A...