We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used...
In this paper a method for designing a stabilizing high level model predictive controller for a hierarchical plugand-play process is presented. achieved by abstracting the lower la...
The progressive processing model allows a system to trade off resource consumption against the quality of the outcome by mapping each activity to a graph of potential solution met...
We present an example of a joint spatial and temporal task learning algorithm that results in a generative model that has applications for on-line visual control. We review work o...
— In this paper we present a structure theory for generalized linear dynamic factor models (GDFM’s). Emphasis is laid on the so-called zeroless case. GDFM’s provide a way of ...