Abstract: Due the multiplicity of loci of control, a main issue distributed systems have to cope with lies in the uncertainty on the system state created by the adversaries that ar...
This paper describes a system software design for multiple instruction stream control in a massively parallel associative computing environment. The purpose of providing multiple ...
Michael Scherger, Johnnie W. Baker, Jerry L. Potte...
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
We study the problem of maintaining sketches of recent elements of a data stream. Motivated by applications involving network data, we consider streams that are asynchronous, in w...
Secure multi-party computation (MPC) allows a set of n players to securely compute an agreed function of their inputs, even when up to t players are under the control of an adversa...