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» Modeling and Learning Contact Dynamics in Human Motion
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SIGGRAPH
2010
ACM
14 years 12 days ago
Optimal feedback control for character animation using an abstract model
Feedback Control for Character Animation Using an Abstract Model Yuting Ye C. Karen Liu Georgia Institute of Technology∗ Real-time adaptation of a motion capture sequence to vir...
Yuting Ye, C. Karen Liu
ACCV
2010
Springer
13 years 2 months ago
Social Interactive Human Video Synthesis
In this paper, we propose a computational model for social interaction between three people in a conversation, and demonstrate results using human video motion synthesis. We utilis...
Dumebi Okwechime, Eng-Jon Ong, Andrew Gilbert, Ric...
VLSISP
1998
161views more  VLSISP 1998»
13 years 7 months ago
Automatic Recognition of Human Walking in Monocular Image Sequences
Abstract. In numerous content-based video applications, it is important to extract from a video sequence a representation for humans in motion. This task is di cult, because humans...
Jia-Ching Cheng, José M. F. Moura
FGR
2008
IEEE
255views Biometrics» more  FGR 2008»
14 years 2 months ago
Aligned Cluster Analysis for temporal segmentation of human motion
Temporal segmentation of human motion into actions is a crucial step for understanding and building computational models of human motion. Several issues contribute to the challeng...
Feng Zhou, Fernando De la Torre, Jessica K. Hodgin...
VRST
1998
ACM
14 years 4 days ago
A constraint-based approach to rigid body dynamics for virtual reality applications
The GALILEO-system is a developmental state-of-the-art rigid body simulation tool with a strong bias to the simulation of unilateral contacts for virtual reality applications. On ...
Jörg Sauer, Elmar Schömer