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» Modeling and Learning Contact Dynamics in Human Motion
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GRAPHITE
2006
ACM
14 years 2 months ago
Validating retargeted and interpolated locomotions by dynamics-based analysis
Retargeting and interpolation methods may introduce physical inaccuracies in virtual human animation. This paper presents a method for evaluating the dynamical correctness of reta...
Nicolas Pronost, Georges Dumont
ICVS
2003
Springer
14 years 1 months ago
VICs: A Modular Vision-Based HCI Framework
Many Vision-Based Human-Computer Interaction (VB-HCI) systems are based on the tracking of user actions. Examples include gazetracking, head-tracking, finger-tracking, and so fort...
Guangqi Ye, Jason J. Corso, Darius Burschka, Grego...
IROS
2007
IEEE
152views Robotics» more  IROS 2007»
14 years 2 months ago
Integral control of humanoid balance
— This paper presents a balance controller that allows a humanoid to recover from large disturbances and still maintain an upright posture. Balance is achieved by integral contro...
Benjamin Stephens
KDD
2008
ACM
186views Data Mining» more  KDD 2008»
14 years 8 months ago
Cut-and-stitch: efficient parallel learning of linear dynamical systems on smps
Multi-core processors with ever increasing number of cores per chip are becoming prevalent in modern parallel computing. Our goal is to make use of the multi-core as well as multi...
Lei Li, Wenjie Fu, Fan Guo, Todd C. Mowry, Christo...
GRAPHICSINTERFACE
2000
13 years 9 months ago
Animating Athletic Motion Planning By Example
Character animation is usually reserved for highly skilled animators and computer programmers because few of the available tools allow the novice or casual user to create compelli...
Ronald A. Metoyer, Jessica K. Hodgins