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ICAT
2003
IEEE
15 years 9 months ago
Head Motion Prediction in Augmented Reality Systems Using Monte Carlo Particle Filters
A basic problem with Augmented Reality systems using Head-Mounted Displays (HMDs) is the perceived latency or lag. This delay corresponds to the elapsed time between the moment wh...
Fakhreddine Ababsa, Jean-Yves Didier, Malik Mallem...
CC
2003
Springer
114views System Software» more  CC 2003»
15 years 9 months ago
Combined Code Motion and Register Allocation Using the Value State Dependence Graph
We define the Value State Dependence Graph (VSDG). The VSDG is a form of the Value Dependence Graph (VDG) extended by the addition of state dependence edges to model sequentialise...
Neil Johnson, Alan Mycroft
CP
2001
Springer
15 years 8 months ago
Solving Disjunctive Constraints for Interactive Graphical Applications
In interactive graphical applications we often require that objects do not overlap. Such non-overlap constraints can be modelled as disjunctions of arithmetic inequalities. Unfortu...
Kim Marriott, Peter Moulder, Peter J. Stuckey, Ala...
AUIC
2000
IEEE
15 years 8 months ago
Finger Tracking for the Digital Desk
A trend in computing environments today is to move towards more ‘natural’ interaction, another is to make hardware invisible to the user. Both these ideas converge into ubiqui...
Thomas Brown, Richard C. Thomas
AIRS
2006
Springer
15 years 7 months ago
A Novel Ant-Based Clustering Approach for Document Clustering
Recently, much research has been proposed using nature inspired algorithms to perform complex machine learning tasks. Ant Colony Optimization (ACO) is one such algorithm based on s...
Yulan He, Siu Cheung Hui, Yongxiang Sim