Interrupts are important aspects of real-time embedded systems to handle events in time. When there exist nested interrupts in a real-time system, and an urgent interrupt is allow...
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
We present in this paper our reflections about the requirements of new architectures and languages for the Web, confronted with the ones emerging from qualified scientists such as ...
Stefano A. Cerri, Jean Sallantin, Emmanuel Castro,...
The modeling of noncooperative dialogs, as opposed to dialogs in which the goals of the participants coincide, presents novel challenges to a pragmatically oriented dialog system. ...
Anthony Jameson, B. Kipper, Alassane Ndiaye, Ralph...
To realize large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of steps called 1) participatory simulation, where scen...