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VC
2010
197views more  VC 2010»
13 years 4 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
ECBS
2009
IEEE
120views Hardware» more  ECBS 2009»
14 years 4 months ago
Tuning Complex Sensornet Systems Using Principled Engineering Methods
Sensornet lifespan and utility is limited by the energy resources of individual motes. Network designers seek to maximise energy efficiency while maintaining acceptable Quality o...
Jonathan Tate, Iain Bate
ISVC
2007
Springer
14 years 4 months ago
Iterative Methods for Visualization of Implicit Surfaces On GPU
Abstract. The ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present...
Rodrigo de Toledo, Bruno Lévy, Jean-Claude ...
WSCG
2004
159views more  WSCG 2004»
13 years 11 months ago
A Fast Method for Applying Rigid Transformations to Volume Data
Volume rendering is a widespread method for displaying graphical models in fields such as medical visualization or engineering. The required image information is stored in a volum...
Jan Fischer, Ángel del Río
ECCV
2002
Springer
14 years 11 months ago
Tracking and Rendering Using Dynamic Textures on Geometric Structure from Motion
Estimating geometric structure from uncalibrated images accurately enough for high quality rendering is difficult. We present a method where only coarse geometric structure is trac...
Dana Cobzas, Martin Jägersand