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ICCV
2003
IEEE
14 years 12 months ago
Segmenting Foreground Objects from a Dynamic Textured Background via a Robust Kalman Filter
The algorithm presented in this paper aims to segment the foreground objects in video (e.g., people) given timevarying, textured backgrounds. Examples of time-varying backgrounds ...
Jing Zhong, Stan Sclaroff
CVIU
2004
246views more  CVIU 2004»
13 years 9 months ago
3-D reconstruction of static human body shape from image sequence
The generation of 3-D models from uncalibrated image sequences is a challenging problem that has been investigated in many research activities in the last decade. In particular, a...
Fabio Remondino
GRAPHICSINTERFACE
2008
13 years 11 months ago
Single-pass GPU solid voxelization for real-time applications
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
Elmar Eisemann, Xavier Décoret
TOG
2002
118views more  TOG 2002»
13 years 9 months ago
Physically based modeling and animation of fire
We present a physically based method for modeling and animating fire. Our method is suitable for both smooth (laminar) and turbulent flames, and it can be used to animate the burn...
Duc Quang Nguyen, Ronald Fedkiw, Henrik Wann Jense...
VISUALIZATION
2003
IEEE
14 years 3 months ago
Fairing scalar fields by variational modeling of contours
Volume rendering and isosurface extraction from three-dimensional scalar fields are mostly based on piecewise trilinear representations. In regions of high geometric complexity s...
Martin Bertram